Pinochle Help

Help is organized in the following sections.

Pinochle Rules

Pinochle is a four player partnership game played with a deck of 48 playing cards. There are four suits and 12 cards in each suit. The ranks are 9, 10, J, Q, K, and A. There are 2 cards of each rank in the deck for a total of 48 cards. The play is broken down into hands. Hands are played until the game is over. You form a team with the player across from you and accumulate points from each hand played. The game ends when a team reaches 150 points and the team with the highest score wins.

There are six stages to a hand: dealing, bidding, passing, melding, playing, and scoring.

Dealing

At the start of the game the dealer is chosen randomly. From then on, the deal rotates clockwise until the game ends. 12 cards are dealt to each of the four players.

Bidding

The bidding begins with the player to the left of the dealer and rotates clockwise. A player may choose to bid or pass. The bid indicates the number of points the player expects their team to make. Points are the sum of meld points (seeMelding) and trick points from play (seePlay). The minimum bid is 25. Bids must be at least 1 point higher than the previous bid (at 60 points bids are made in increments of 5 points). Once a player has passed, the player is out of the bidding and cannot bid again this hand. The bidding continues until all players have passed. If the first three players pass, the dealer may not pass.

The highest bidder is the declarer. The declarer chooses the trump suit for the hand, exchanges four cards with partner, and makes the initial lead during the play of the hand.

The declarer now chooses the trump suit.

Passing

The declarer and partner exchange 4 cards. First, declarer receives 4 cards from partner. Next, declarer places the cards in his hand and chooses 4 cards to pass back to partner.

Melding

All players now display meld in from their hands. Meld points are awarded for certain combinations of cards in your hand. The meld combinations are shown in the following table.

Melds
Name Combination
Run A, 10, K, Q, and J of trump
Royal marriage K and Q of trump
Marriage K and Q of the same suit
Pinochle J♦ and Q♠
Aces around An ace in each suit
Kings around A king in each suit
Queens around A queen in each suit
Jacks around A jack in each suit
Dix The nine of trump

The melds are classified into three types: runs and marriages, pinochles, and arounds. The value of each meld combination is shown in the following tables. You can have multiple copies of the same type of meld in your hand. For example, you may have two aces in each suit, double aces. Double aces is worth 100 points as indicated under the double column.

A card can only be used in a meld of one type once. For example, the king and queen in a run cannot also be used as a marriage. However, the ace in the run can be used for aces around.

Note: the columns for triple and quadruple melds are for double deck pinochle where there are four copies of each card in the deck.

Runs and Marriages
Combination Single Double Triple Quad
Run 15 150 225 300
Royal marriage 4 8 12 16
Marriage 2 4 6 8
Nine of trump 1 2 n/a n/a

Pinochles
Combination Single Double Triple Quad
Pinochle 4 30 60 90

Arounds
Combination Single Double Triple Quad
Aces 10 100 150 200
Kings 8 80 120 160
Queens 6 60 90 120
Jacks 4 40 60 80

Play

The play consists of 12 tricks. Each trick consists of 4 cards, 1 card from each player. For each trick, there is a leader, a suit led, and a winner. The leader is the player who plays the first card. The suit led is the suit of the card played by the leader. The winner of the trick is determined by the highest card played of the suit led, however, if a trump was played on the trick, then the winner is determined by the highest trump card played. The ranking of the cards in a given suit is: 9, J, Q, K, T, A.

The declarer makes the first lead and may lead any card from his hand. Play continues clockwise to the left with each player playing a card in turn. Players must play the suit led if they have it. Otherwise, they must play a trump. If a player does not have suit led or a trump, he may play any card from his hand. When playing the suit led or trump, the player must play a card higher than the winning card on the trick, if possible. When two cards of the same rank are played on trick, the first card played is the highest.

After each player has played a card on the trick, the winning player takes the trick and places it aside until the scoring stage. This player is the leader of the next trick. The play stage continues until players have no cards left in their hands.

Scoring

Points from play are awarded for capturing aces, tens, and kings. Each of these cards is worth one point. Also, the team that captures the last trick gets one point. The total points from play is 25.

Points captured from play are added to meld points to determine the total points won by each team for this hand. The declaring team must win at least the number of points they bid. If they fail to achieve their bid, the bid points are subtracted from their score. The defending team receives their points.

The scores for the hand are added to the total game scores. The first team to reach a total of 150 points wins.

Web Links

There are many web sites discussing Pinochle. Here are a few that we found helpful.

Meld Bidding (double deck)

Meld bidding is enabled by default for double deck pinochle.

Meld bidding is in effect only for the first bid of each player when the player's partner has not passed. A non-jump bid is a normal bid to play. A jump bid shows meld points. Partner can use the points to determine the final bid level. Meld bidding applies up to bids of 59. Bids of 60 or higher are to play.

The number of steps of the jump bid determines how much meld is shown. 10 meld points are shown per step. For example, when the current bid is 51, a bid of 52 is to play and does not show meld, 53 shows about 20 meld, 54 shows about 30 meld, etc.

The opening bid is special. 50 is to play, 51 shows aces around, 52 shows about 20 meld, 53 shows about 30 meld, etc.

Note, the 59 meld bid is actually used to show "more meld than a 58 bid". For example, if the bidding goes "53 54 Pass" and you have 80 meld to show. The 58 bid would show 40 meld, here the 59 bid means 50 or more meld. The best you can do to show your meld will be 59, showing 50 or more meld.

You may optionally disable meld bidding or use the 59 bid as a special bid to show double aces around. When the 59 bid is used for double aces around, the 58 bid becomes the "catch all" bid showing more meld than the 57 bid. See settings to make adjustments.

Mandatory meld bids are supported by the computer AI when enabled (they are disabled by default). You may choose to enable them for either double aces and double runs or double aces, double runs and triple pinochles. When enabled, the AI will bid the meld value of the meld. For example, when the AI has double aces and double aces are worth 100 points, the AI will make a bid of 100.

Learning Features

NeuralPlay Pinochle offers many features to help you learn and improve your play. These features may be enabled, disabled, and/or adjusted in settings. The features include the following.

Rule Options

Many rule options are offered to customize NeuralPlay Pinochle. Options include the following.

Dealing

Bidding

Passing

Playing

Scoring

Game over

Preset Game Rules

You may adjust the rules as you like. To help you get started, the following preset game rules are defined.

Computer Players

NeuralPlay computer players offer 6 levels of play. Play at level 1 is reasonably easy and good for beginners. Play at level 3 should be fun for most players. Play at level 6 will be the most challenging.

The AI bots employ different AI methods depending on the level. Levels 1 and 2 use simple methods to provide an introduction to beginners. We will not describe them in detail here.

Level 3 uses a rule-based AI. The AI consists of rules such as: "In 3rd seat, do not trump partner's high card" and "In 4th seat, play just high enough to take it when an opponent is winning", etc. We find the rules work quite well and can provide good play.

Levels 4+ use Monte Carlo Simulation to determine the best play. Basically, the AI will deal out the unknown cards randomly. The AI will then try each legal play and play the deal to the end to get a result. This is repeated for many deals of the unknown cards. The average result for each legal play is computed and the legal play with the best average result is chosen.

Levels 4+ differ in how many times the unknown cards are dealt out. In general, the more deals the more accurate the simulation. This results in better quality plays. The trade-off is that more deals take more time, play may be slower on level 6 than level 4 depending on the device.

Since levels 4+ do not use rules, you may observe either surprisingly good plays or odd mistakes that may seem not to follow any logical rules. Overall, our tests show that the levels are better than the rule-based level 3. We also find the randomness makes the computer feel a bit more human-like and fun.

If you prefer a more consistent, logical, and predictable partner AI and/or opponent AI, then level 3 may be best.

In addition to the computer level, you may adjust the AI bidding aggressiveness and the how the AI prioritizes passing trump and aces when passing to the declarer. For passing to declarer, the following choices are available.

Frequently Asked Questions

How do I change the hand sorting?

See Settings -> Hand Sorting. You can change the rank order, suit order, and choose to alternate red and black suits.

How do I reset my game settings back to the original game settings?

Go to the Main Screen and choose Menu -> Reset.

What are North, South, East and West (and N, S, E, and W)?

These terms are used in bridge games. You are always South and your partner is always North. The terms You and South are used interchangeably.

What does claim mean?

Claim means you will take the remaining tricks. When your hand is clearly high, you may claim the remaining tricks to speed up play. If the claim is successful (the AI will check), you will receive the remaining tricks and the hand will end.

How do I contact NeuralPlay with suggestions and feedback?

Please contact us at support@neuralplay.com.