NeuralPlay · Rules & Help

Hearts Help

Learn the game, explore rule options, and get more from every hand.

Quick Introduction

Here is a quick summary to get you started. The highest card of the suit led wins each trick. Every heart you take adds 1 point to your score, and the Q♠ adds 13 points. Low scores are better. The game ends when at least one player reaches 100 points, and the player with the lowest score wins.

If one player takes all 26 points in a hand, that player has shot the moon, also known as running. The shooter scores 0 for the hand, and each opponent scores 26 points. At the beginning of most hands, you pass 3 cards to another player and receive 3 cards in return.

See Standard Hearts Rules for complete instructions. You can also request a hint at any time to see how the computer player would pass or play.

Standard Hearts Rules

Hearts is a 4-player game played with a standard 52-card deck. Each player begins with a score of 0. Points taken in each hand are added to the players' total scores. When at least one player reaches 100 points, the game ends and the player with the lowest score wins.

Each hand consists of four stages: dealing, passing, playing, and scoring.

Dealing

At the start of the game, the dealer is chosen randomly. The deal then rotates clockwise after each hand. Each player is dealt 13 cards.

Passing

The pass direction follows a four-hand sequence: left, right, across, and hold. On the first hand, each player passes 3 cards to the player on the left and receives 3 cards from the player on the right. On the second hand, each player passes right and receives from the left. On the third hand, players exchange cards with the player sitting across from them. On the fourth hand, everyone holds their cards and no cards are passed. The sequence then starts again with a pass to the left.

Play

The hand consists of 13 tricks. Each trick contains 4 cards, one played by each player. Every trick has a leader, a suit led, and a winner. The leader plays the first card, and the suit of that card is the suit led. The highest card played in the suit led wins the trick.

Within each suit, cards rank from low to high as follows.

2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K, A.

The player holding the 2♣ leads it to begin the first trick. Play continues clockwise, with each player playing one card in turn. Players must follow the suit led when able. A player who cannot follow suit may play any card, except that a positive-point card cannot be played on the first trick.

The winner takes the four cards in the trick and sets them aside for scoring, then leads the next trick. Hearts cannot be led until they have been broken. A heart is broken when a player who cannot follow suit plays a heart. Under the standard rules, playing the Q♠ also breaks hearts. After hearts have been broken, they may be led like any other suit. A player whose hand contains only hearts may lead a heart even if hearts have not been broken.

Play continues until all 13 tricks have been played and the players have no cards remaining.

Scoring

Each heart taken is worth 1 point, and the Q♠ is worth 13 points. All other cards are worth 0 points, for a total of 26 points in the hand.

If one player takes all 26 points, that player has shot the moon, also known as running. The shooter scores 0 for the hand, and each of the other three players adds 26 points to their total score. If no one shoots the moon, each player adds the points they took directly to their total score.

If no player has reached 100 points, another hand is dealt and the game continues.

Preset Game Rules

NeuralPlay Hearts includes the following ready-to-play rules. You may start with any preset and customize it further in Rule Options.

Learning Features

NeuralPlay Hearts offers many features to help you learn and improve your play. These features may be enabled, disabled, or adjusted in Settings. The features include the following.

Rule Options

Perhaps you prefer a passing sequence without hold hands, want the player to the dealer's left to lead, or would like the A to be worth 5 points and the Q♠ to be worth 10. NeuralPlay Hearts offers many rule options so you can design your own variation. Options include the following.

Dealing

Passing

Playing

Scoring

Game Over

Computer Players

NeuralPlay computer players offer 6 levels of play. Level 1 is reasonably easy and good for beginners. Level 3 should be fun for most players. Level 6 is the most challenging.

The computer players use different AI methods depending on the level. Levels 1 and 2 use simple methods designed for beginners.

Level 3 uses a rule-based AI. Its rules include examples such as "In first seat, lead a low spade when I do not have the Q♠" and "In fourth seat, play just low enough to avoid taking the trick when it contains points." These rules provide consistent, logical play.

Levels 4 through 6 use Monte Carlo simulation to determine the best play. The AI deals the unknown cards randomly, tries each legal play, and plays the hand to the end to get a result. This is repeated for many possible deals. The average result for each legal play is computed, and the play with the best average result is chosen.

Levels 4 through 6 differ in how many possible deals they simulate. In general, more simulations produce more accurate estimates and better play. The tradeoff is that more simulations take more time, so level 6 may play more slowly than level 4, depending on the device.

Because levels 4 through 6 do not follow a fixed set of rules, you may observe either surprisingly good plays or odd mistakes that do not appear logical. Overall, our tests show that these levels play better than the rule-based level 3. The randomness also makes the computer players feel more human and less predictable.

If you prefer more consistent, logical, and predictable computer opponents, level 3 may be best.

We continue to research and develop improvements to the computer players.

Frequently Asked Questions

How do I change the hand sorting?

See Settings → Hand Sorting. You can change the rank order and suit order, and choose to alternate red and black suits.

How do I reset my game settings to the defaults?

Go to the main screen and choose Menu → Reset.

What are North, South, East, and West (and N, S, E, and W)?

These are the player positions around the table. You are always South. The computer players occupy the West, North, and East positions. In partnership games, North is your partner.

Can I see the hearts/points a player has taken during a hand?

Yes. In Settings, enable Show Points Taken.

What does "claim" mean?

Claiming means that you expect to take all the remaining tricks. When your hand is clearly high, you may claim to speed up play. The AI checks the claim; if it succeeds, you receive the remaining tricks and the hand ends.

How do I contact NeuralPlay with suggestions and feedback?

Please contact us at support@neuralplay.com.